Provn
    How it worksBrowse jobsFor companiesBlogLog in

    © 2026 Provn Inc. All rights reserved.

    About•Blog•Terms of Service•Privacy Policy

    Made with love in Seattle

    Challenges/Arrivia/UX Designer, Product Designer/Snr Product Designer/ Snr Design Engineer / Product Designer Challenge

    Snr Product Designer/ Snr Design Engineer / Product Designer Challenge

    mobile-first
    figma
    prototyping
    ai-fluency
    product-thinking
    Estimated Time:
    45 minutes
    Status:Not started

    What You'll Be Doing

    This is not a traditional design challenge. There is no client brief, no wireframe spec, no predefined product. You own every decision from the first pixel. Here's the prompt: Pick an activity you're passionate about — biking, painting, cooking, climbing, birdwatching, anything. Now design a mobile app for people who share that passion. Identify a real problem this audience faces, design a solution, and prototype it. That's it. The rest is yours. Make as many assumptions as you need. There are no wrong answers to the domain question — we care about how you think through the problem, not which hobby you pick. A cooking app and a rock climbing app are on equal footing.

    Constraints

    These keep the exercise grounded. Honor them as you work:

    • Time-box: Spend no more than 60 minutes total (roughly 30–35 on the prototype, 10–15 on the README, 8–10 on the video). We're evaluating what you can ship under real constraints, not what you can produce with unlimited time.
    • Mobile-first: Design for a mobile app experience. You can reference web or other surfaces, but the core solution should be mobile.
    • MVP scope: Your prototype should show one core user journey end-to-end. We'd rather see one complete flow than five half-finished screens. Scope aggressively.
    • Real audience: Your user should be specific. "People who cook" is too broad. "Home cooks who meal prep for the week on Sundays" gives you a real design target. The more specific your audience, the sharper your design decisions will be.

    What You'll Accomplish

    Identify a specific, real user problem and define a target audience

    Prototype a core mobile user journey end-to-end within a time constraint

    Articulate design trade-offs and scope decisions clearly in writing

    Demonstrate AI fluency by documenting and critically evaluating AI collaboration

    Define success metrics and credible next steps for the product

    How Your Work Will Be Scored

    Design Process (30%) Visual Design & Craft (25%)Deliver Results (20%) AI Fluency (15%) Time Management (10%)

    What to Submit

    No submission guidelines provided.

    On this page

    Top of Page
    What You'll Be Doing
    How It's Scored
    What to Submit